

That exploration involved the requisite side quests and story missions (including one memorable task set in a haunted house guarded by vampires), but wandering also led me to break into secure areas of the town to find journals and hidden stashes of loot.Įxploring in Redfall blends elements of a stealth-action game with the pacing of a looter-shooter.

During my preview event, I spent a lot of time getting the lay of the land, checking out the docks and downtown areas of Redfall to uncover vampire hives and secure safe zones. I appreciated that Redfall evokes the vibes and aesthetic of the dread-filled towns in Stephen King's Salem's Lot or It. The different sandbox zones of Redfall, on the other hand, allow for more room to move around and explore. Dishonored, Prey, and Deathloop are all divided into highly compartmentalized and intricately designed levels and buildings. What intrigued me most about Redfall's environments was the more open-ended and spacious take on Arkane's "clockwork world" design. "If you look at our library of games that we've made, we definitely have immersive sims as a legacy, as those are part of our creative values, but if you look at each game, they're not exactly like each other," co-director Ricardo Bare told Ars. While Redfall feels stylistically and mechanically distinct from Arkane’s usual pedigree, it was interesting to see how much of the company’s familiar design was present in a game. Armed with tricked-out guns and makeshift vampire-killing weapons, your ragtag crew of supernatural experts has been sent in to retake the town while also uncovering the town’s mysterious history. Together, these forces have created a supernatural eclipse that blocks out the sun, allowing the forces of the night to retain control of the town at all hours. The titular town of Redfall has come down with a bad case of vampires and human cultists. But it's still a noticeable shift from the bleak worlds of Prey and Dishonored, with a team of charismatic vampire hunters that bring the vibe of Buffy: The Vampire Slayer to the gameplay of Borderlands. So it's a bit of a surprise to see the developers shifting to a more direct kind of looting and grinding-action RPG with the horror fantasy of Redfall.Īfter spending time with a single-player preview build of Redfall, I could still make out some hints of Arkane’s signature open-ended style amid the vampire slaying.

These kinds of "immersive sims" are known for letting players maneuver through a "clockwork world" where characters go about their daily lives and players complete larger, open-ended objectives. When people think of the acclaimed developer Arkane Studios, stealth-action adventures like Dishonored or Deathloop probably come to mind. Arkane / Bethesda reader comments 39 with
