
Sometimes I was getting hit even though I was clearly at the edge out of it. The hitbox of his big explosion also isn't on par with the animation. Sometimes he would explode in the middle, do his fire laser and then explode again, leaving you afk on the sideline doing nothing but hoping he will clear the area with his water attack anytime soon. The pattern RNG didn't make the boss more difficult. Nevertheless I still agree with most of your points. Took me 35 tries to beat Eos and I could have kept it shorter if I figured out a better way to play the final phase. If I would breeze through all the bosses with barely any tries I would have refunded it. The first couple bosses aren't that difficult and give you time to get used to the mechanics. It just means the difficulty is ramping up and that's how it should be. Going from 1st try / 2nd try with the 3 first bosses and then 65 tries on this one is a sign something's wrong. Originally posted by author: Edit: seems like ranting gave me the focus to beat him, but I stand on my analysis.

I'll probably have more to say if I don't give up.Įdit: seems like ranting gave me the focus to beat him, but I stand on my analysis.
ELDEST SOULS BOSS ORDER FULL
It feels like having to do 2 slow attacks in a row (dash, then heavy) is just not realistic, which renders a full branch of the berserk tree disappointing. They are too weak, too slow compared to the rapid boss patterns, and require to be in rage mode, which also requires slow to charge dash attack. The heavy attacks have little to no incentive, even with Berserk skills related to heavy attacks, creating gems.The fire phase is already the more punitive one, I just don't get what is the interest of putting these to slow down the fight because the player will try to wait until the boss isn't surrounded by ambers. The ambers left over on the ground by fire AoE feel unecessary.I had similar issues with the other boss in the church (the one with the two spears), when he makes the laser grid pattern, the position of the red lasers isn't consistent, which garantees 10 to 30 HP loss when it appears, by trying to find a good spot. Sometimes, it'll decide to explode just before, just to hit your HP with a nice -40. Sometimes, Eos will re-assemble just after the rotating pattern. The inconsistency of some patterns is too punitive.Also, it makes bosses with several bodies, like Eos, stupid because you can be blocked against a wall very easily. Contrary to many 2D/iso action games, the roll being blocked by ennemies makes the failed roll even more punitive, which is frustrating when the rolls are already very constrained.

This is very visible when far from the boss. I died several time because I couldn't anticipate the invisible hitbox. When Eos pops 2 magic balls, which shoot a laser, the laser animation is SLOWER than the laser hitbox.
